We are excited to launch our latest ARki for the Porter School of Environmental Studies- which will be exhibited at the Ecological Ripples Exhibition in Tel Aviv. The app showcases the sustainable design agenda of the building in Augmented Reality, and can now be downloaded on the app store:
Snapshots of the ARki PSES app on display at the Ecological Ripples Exhibition- courtesy of Geotectura.
For more Information about the project please visit the ARki PSES project page
What's so interesting about seeing an architectural model in AR?
Well for those of you that haven't come across the technology, it's a really interesting medium to describe the narrative behind the design process in an interactive manner. ARki was a starting point to see how we could take all these architectural models that exist already in every design firm and convert them into tools which allow the user to explore the design in a more immersive way. Ideally the challenge was predominantly concerned with design communication of architectural drawings, and how you could package architectural models for a mass audience. We weren't just concerned with illustrating 3-D models in augmented reality alone, the main focus of this product was to create bespoke interactive solutions that really explain the narrative of the design in an innovative way.
Arki is an Augmented Reality service for real-time visualisation of architectural models. By incorporating AR technology within the architectural design process, ARki is able to visualise 3d models for both design and presentation purposes, helping to create an immersive visualisation technique with multiple layers of interactivity. ARki can be deployed on any ios/ android device which allows the user to explore 3d data with an added level of navigational freedom. The spatial nature of ARki provides real-time architectural visualisation which has several benefits in design communication for a multitude of architectural projects.
ARki showcases key interactive functionalities, including real-time shadow analysis, and material selection, by simply overlaying 3d models/information onto existing floorplans/siteplans. By viewing models in Augmented reality ARki also provides an added functionality to capture and record custom views of models in both movie and 2d still format. This allows users to save or share their recorded visualisations via email or social media directly from within ARki.
To create custom applications for architectural propositions, we incorporate 3d models and plans within the ARki framework, using leading AR technology, to create bespoke interactive applications based on each individual architectural project.
For any additional information about ARki please visit the ARki project page.
We are so excited to announce that Hermaton has won an Auggie for best AR mobile App at AWE2013!!!!! thanks for all the votes!
Some Highlights from Augmented World Expo 2013, where we exhibited Hermaton at room scale!
Hermaton is an augmented reality exploration game designed as a large scale spatial installation, which follows from our initial architectural prototype for “Grid”. Although available at table top versions, the premise of this project lies in its capacity to harness augmented reality as a spatial medium which transcends mere visualisation and enters a dialogue between physical and digital space. The large scale of the installation allows a greater understanding of how augmented reality can affect us at an architectural level and change the way we inhabit and perceive the built environment.
An interactive game installation is proposed across a number of sites in London, by introducing a social game intervention known as “Detonator”. The game design is configured based on key data relating to the use of landmines during war in many regions of the world, as well as the continued refusal of countries that have not joined an international convention to ban the use of landmines. This data is mapped on a spatial route around a shame pole marking structure which provides participants with information and interaction with gaming elements through an augmented reality application. A Mine Kafon is utilised in this interactive playground to serve as a mine detonator which is guided by the participants throughout the AR landscape in the quest for full eradication. The main goal of this project is to create gaming hot spots which utilize augmented reality to transform the city into a series of interactive playgrounds. This ideally responds to the cultural/social and political conditions of the site to create an installation which will be a contextually relevant to the area and make visible the underlining political concerns of the site.
Grid is an Augmented Reality environment which provides a spatial configuration for real-time gaming at an architectural scale. This project showcases a prototype of the AR environment devised at one to one scale to test the possibilities of augmented reality in the built environment. The project uses a simple architectural maze which people can navigate through in real-time. The prototype was developed for the iphone using Qualcomm Augmented Reality SDK and Xcode
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