Checkout out how students from the Parsons School of Design - The New School, New York, are creating new realities in ARki.
To demonstrate their new family of Wayfinding Signage designs, Network Rail use Augmented Reality to visualise their 3d models in location, allowing project teams to experience the designs at full scale.
The project looks at how future stations can be easily modified, and improved, by using augmented reality as a tool for visualisation. At paddington each signage model is positioned in place using ARki app, and incorporates simple annotations to highlight design components easily.
Ever wondered what the difference is between AR/VR and MR? Checkout the fundamental differences between these technologies and how you can use them in your work:
How to import 3D models with a URL
To Import FBX models into ARki using a Gdrive URL
Open Gdrive / Dropbox or Onedrive app and head to the Share settings of the 3d file
Change the Link settings to “Anyone with the link”
Copy the link of the 3d file then open ARki app
Create a new project - paste the link of the 3d file in the Import box
The Nextgen railway footbridges catalogue is a series of passenger footbridges, which has been put together by the Buildings and Architecture department at Network Rail. Their latest addition to the catalogue, the Futura bridge, is now made public via ARki 7.0 update.
Augmented reality is an important technology for architecture and urban planning because it is based on spatial computing, therefore it has an ability to understand 3d physical spaces, buildings, and infrastructure, and overlay these with contextually relevant information. If we fast forward a few years in wearable computing - when iOS and Android are no longer supported on mobile phones, but instead on some variation of eyewear, then we can start to really explore the usefulness of AR in our everyday experiences, and the way we design, view and create architecture, and our urban environment. As designers its important to understand the value of spatial computing, as it can not only inform the way we create physical spaces, but also the way we experience the city.
In this era of mobile computation, it is important to understand how architectural space is continually determined through digital interfaces, as much as it is by its physical counterparts. As computational intelligence strengthens within the domain of augmented reality technology, it becomes vital to understand how people experience physical space through a series of digitally crafted landscapes, and how these digital interfaces can become embedded within architectural design and fabrication.
With the release of ARki 2.0 we made a challenging decision to re-develop the app with the inclusion of a marker-less AR solution, ARkit, versus our previous marker-driven SDK provided by Vuforia. The pro and cons of both solutions were extensive, and we deliberated over this decision tirelessly. However in the end ARkit won, and today I wanted to go over some of our reasons for why we chose to upgrade to ARkit over our beloved Vuforia SDK.
The introduction of paper-less AR is a total game changer for ARki visualisations. The ability to bring design propositions to life without the need for printed images, means that ARki is free from the confines of paper printouts, and paper size limitations. Now ARki is able to be explored spatially, on-site, and in any environment that could essentially benefit from an augmented visualisation. The release of ARki 2.0 is the start of our paper-less AR adventures. We are excited to see how this new toolkit allows us to start incorporating AR within the built environment, and at much larger scales than the standard AR experience.
When we started theorising about ARki back in in 2010, we imaged a parallel dimension of architecture and environments that ran along our physical reality, and seamlessly merged with our surroundings. In this reality, architects could easily superimpose their designs within their physical sites, visualise digital models on table tops, and experience walking through their designs in real time, without having to create physical prototype or models. Initially the AR technology available didn’t allow us to freely create these experiences without the use of 2d image trackers, such as site plans etc, to augment these digital models within the real-world. Moreover the ability to create large scale architectural propositions in AR was always limited to the use of industrial scale printed markers as trigger images to kickstart the augmentation.
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