23/4/2018 0 Comments
In this era of mobile computation, it is important to understand how architectural space is continually determined through digital interfaces, as much as it is by its physical counterparts. As computational intelligence strengthens within the domain of augmented reality technology, it becomes vital to understand how people experience physical space through a series of digitally crafted landscapes, and how these digital interfaces can become embedded within architectural design and fabrication.
At present, augmented reality technology is widely used within the architectural design process, predominantly for visualising virtual models, and experiencing designs in a more immersive manner. However with the emergence of greater mobile computation, digital headwear, and smarter environmental tracking capabilities, we are faced with the challenge of designing meaningful responses to AR technology, which surpass, mere visualisation, and question our uses for such computation from a spatial perspective.
The use of virtual architecture within the realm of augmented reality becomes itself, the product, easily superimposed onto the real world, without the constraints of physical construction and materiality. The challenge however remains a design agenda, how do we create physical architecture to accommodate augmented reality interfaces? Moreover how do we create spatial augmented realities, which provide meaningful responses to our social and environmental conditions?
Working with AR provides infinite possibilities for creating new realities within our existing architectural fabric. The ability to mould space through the inclusion of new virtual landscape allows designers, and architects to consider the infusion of material and virtual worlds, which coexist together and work seamlessly to bring a new dimension of reality into our world.
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