Augmented reality is an important technology for architecture and urban planning because it is based on spatial computing, therefore it has an ability to understand 3d physical spaces, buildings, and infrastructure, and overlay these with contextually relevant information. If we fast forward a few years in wearable computing - when iOS and Android are no longer supported on mobile phones, but instead on some variation of eyewear, then we can start to really explore the usefulness of AR in our everyday experiences, and the way we design, view and create architecture, and our urban environment. As designers its important to understand the value of spatial computing, as it can not only inform the way we create physical spaces, but also the way we experience the city.
In this era of mobile computation, it is important to understand how architectural space is continually determined through digital interfaces, as much as it is by its physical counterparts. As computational intelligence strengthens within the domain of augmented reality technology, it becomes vital to understand how people experience physical space through a series of digitally crafted landscapes, and how these digital interfaces can become embedded within architectural design and fabrication.
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