Augmented reality (AR) is becoming commonplace in our world. AR helps us redefine spaces–in games, art installations, and architectural and engineering planning – and inspires us to see possibilities in new ways. More and more, these capabilities influence how users and clients experience design and services.
AR headsets are about to be as prevalent as mobile phones. Here are a few examples from a rapidly growing field:
Microsoft Hololens 2
Currently only sold for commercial use, Microsoft’s second iteration of the Hololens headset is targeted at the workforce and ROI. Remote co-working on holograms, error-free task execution, and scalability are just a few of the features stacked on top of the foundational ability to innovate through AR.
Google made the initial splash with their heads-up display with Google Glass, but that pool is about to be flooded with competition. Meta and Snap are developing their own super spectacles. Leaks and rumours indicate that Apple also has a heads-up eyeglass product in development. Presumably, Apple Glass devices will operate tethered to the user’s iPhone as the primary source of processing. In addition to using LiDAR to capture 3-D views of a space, allowing AR to visually overlay that space on the lenses. Rumours hint that Apple Glass may be controlled via gesture. Ostensibly, it will be driven by Starboard, a stereo augmented reality software. Apple Glass will make AR instantaneously available, anywhere, anytime, without needing to look at your phone.
Mojo Vision Lenses
Under development is Mojo Vision’s smart lens; a contact lens that contains a microLED screen that superimposes digital data over your visual field, all while correcting your vision. The Mojo Vision smart contact lens will come with an external compute pack with a CPU and GPU.MOJO
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