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Video Tutorials

Watch the official ARki videos below,
​made just for beginners. 

Augment Images in the Real World with Image Anchors

13/10/2020

7 Comments

 
Picture
​The following Tutorial helps you create Image Anchors that can detect and augment real-world images in AR. 
Augment Images ARki
​

To anchor 3d models to 2d images 
Import your 3d model into ARki with the predefined Image Anchor as a plane mesh 
In AR mode select the Anchor -> Image
Scan the image to position the 3d model on top!
Save 3d models to pre-defined images in the real world.
From ARki 7.0 Image anchors can be used to save models accurately in relation to physical images, such as road signs or floor-plans.
​Image Anchors are created inside your 3d modelling software, and positioned accurately in relation to your 3d model.
​
The example FBX files below all work on this image: 
Please import the FBX files below into ARki and point camera at this image to view how Image tracking works. ​
Picture

Setup Image anchors from 3DSMAX

3DSmax ARimage Tutorial Steps below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
4.Add the 3d model you want to augment in the scene
5.Position the 3d model accurately in relation to the plane mesh
6.Export the FBX, make sure you have Embed media selected.
7.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixels
​Download example file below

3DSMAX Image Anchor and automatic layers

3DSMAX Arkilayer + ARimage Tutorial Steps below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor.
3.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
4.Add the 3d model you want to augment in the scene
5.Create a dummy and name it Arkilayer01
6.Parent the 3d model to the Arkilayer01 dummy
7.Position the 3d model accurately in relation to the plane mesh
8.If you have multiple layers, repeat the process for every layer
9.Number each dummy in the order you want them to show up in the app.
10. Make sure you have every model parented to a dummy with the correct arkilayer number
11. Export the FBX, make sure you have Embed media selected.
​12. Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixels
​Download example file below

​
Example3dsmaxFile.fbx
File Size: 301 kb
File Type: fbx
Download File

Setup Image anchors from Maya

Maya ARimage Tutorial Steps below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
4.Add the 3d model you want to augment in the scene
5.Position the 3d model accurately in relation to the plane mesh
6.Export the FBX, make sure you have Embed media selected
7.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel

​​Download example file below

​MAYA Image Anchor and automatic layers

Maya Tutorial Steps for ARimage and ARkilayer below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
4.Add the 3d model you want to augment in the scene
5.Create a Locator and name it Arkilayer01
6.Parent the 3d model to the Arkilayer01 locator
7.Position the 3d model accurately in relation to the plane mesh
8.If you have multiple layers, repeat the process for every layer
9:Number each locator in the order you want them to show up in the app.
10.Make sure you have every model parented to a locator with the correct arkilayer number
11.Export the FBX, make sure you have Embed media selected.
​12.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel
ExampleMayaFile.fbx
File Size: 296 kb
File Type: fbx
Download File

Setup Image anchors from Rhino

Rhino ARimage Tutorial Steps below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Create a layer named Arimage and add the plane mesh inside it
3.Add texture to the plane to use as an Image Anchor
4.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
5.Add the 3d model you want to augment in the scene
6.Position the 3d model accurately in relation to the plane mesh
7.Export the FBX
8.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel
​
​​Download example file below

​Rhino Image Anchor and automatic layers

Rhino Tutorial Steps for ARimage and ARkilayer below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Create a layer named Arimage and add the plane mesh inside it
3.Add texture to the plane to use as an Image Anchor
4.Re-size the plane to match the ratio of the texture - - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
5.Add the 3d model you want to augment in the scene
6.Add a layer named Arkilayer01,and add the model inside it
7.Position the 3d model accurately in relation to the plane mesh
8.If you have multiple layers, repeat the process for every layer
9.Number each model and layer in the order you want them to show up in the app
10.Make sure every model has the correct Arkilayer number
​11.Export the FBX 12.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel
​
​​Download example file below
ExampleRhinoFile.fbx
File Size: 308 kb
File Type: fbx
Download File

Setup Image anchors from Blender

Blender Tutorial Steps for ARimage below:
1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
4.Add the 3d model you want to augment in the scene
5.Position the 3d model accurately in relation to the plane mesh
6.Export the FBX, make sure you set Path mode to copy
​7.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixels
​​
​​Download example file below

​Blender Image Anchor and automatic layers

Blender Tutorial Steps for ARimage + ARkilayer below:
​1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
4.Add the 3d model you want to augment in the scene
5.Create an empty and name it Arkilayer01
6.Parent the 3d model to the Arkilayer01 empty
7.Position the 3d model accurately in relation to the plane mesh
8.If you have multiple layers, repeat the process for every layer
9.Number each empty in the order you want them to show up in the app
10.Make sure you have every model parented to an empty with the correct arkilayer number
11.Export the FBX, make sure you set Path mode to copy
12.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixels
​​
​​Download example file below
ExampleBlenderFile.fbx
File Size: 281 kb
File Type: fbx
Download File

Setup Image anchors from Sketchup

Sketchup Tutorial Steps for ARimage below:
1.Create a plane mesh (make sure the plane is made of 1 polygon, 4 vertex points)
2.Make the plane into a component 3.Name the component Arimage
4.Name the instance Arimage as well
5.Add texture to the plane to use as an Image Anchor
6.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
7.Add the 3d model(component) you want to augment in the scene
8.Position the 3d model accurately in relation to the plane mesh
9.Export FBX 10.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel 11.Archive the model and texture into a zip file
​​​
​​Download example file below

Sketchup Image Anchor and automatic layers

Sketchup Tutorial Steps for ARimage + ARkilayer below:
1.Create a plane mesh (make sure the plane is made of 1 polygon, 4 vertex points)
2.Make the plane into a component
3.Name the component Arimage
4.Name the instance Arimage as well
5.Add texture to the plane to use as an Image Anchor
6.Re-size the plane to match the ratio of the texture - Ensure the plane is greater than 2m in width/height (small planes are currently not supported) 
7.Add the 3d model(component) you want to augment in the scene
8.Name the component ArkiLayer01
9.Name the instance ArkiLayer01 as well
10.Position the 3d model accurately in relation to the plane mesh
11.If you have multiple layers, repeat the process for every layer
12.Number each Arkilayer component in the order you want them to show up in the app
13.Make sure you have every component with the correct Arkilayer number
14.Export FBX
15.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixel
16.Archive the model and texture into a zip file
​​​​
​​Download example file below
ExampleSketchupFile.zip
File Size: 241 kb
File Type: zip
Download File

More tutorials
7 Comments
Sebastian B
28/2/2021 04:13:49 pm

Is it also possible to create an image anchor via Archicad, I tried to adapt to the process shown for some of the other applications, but it fails to work

Reply
sahar link
21/3/2021 01:13:35 pm

Hello Sebastian - currently Archicad is not supported but we hope to send this as an update soon.

Reply
Derek Jackson
14/10/2021 12:34:06 pm

Hi, has there been any progress on the image anchor from ArchiCAD?

We're looking for an AR solution and this is a requirement for us...

Jono link
25/2/2022 10:42:41 am

We're on ArchiCAD.
workaround we use is to export to FBX open in Blender
(blender is free to use and quite powerful)
Also allowed us to reduce FBX file size for free version. Now as a subscriber size doesn't really matter. Haven't done a workflow for Blender yet but above will help.

Reply
Laura
20/12/2021 05:36:27 pm

J

Reply
Jono link
25/2/2022 10:36:58 am

Archicad tutorial please.

Reply
Kyle
21/6/2022 06:31:26 pm

My model is coming in upside-down. It's anchoring to the image fine, but it's upside-down once it's anchored to the image. Suggestions?

Reply



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