GRID: Augmented Reality Spatial Gaming
Grid is an Augmented Reality environment which provides a spatial configuration for real-time gaming at an architectural scale. This project showcases a prototype of the AR environment devised at one to one scale to test the possibilities of augmented reality in the built environment. The project uses a simple architectural maze which people can navigate through in real-time. The installation is experienced on an iPhone which provides a portable device that can handle the visualisation of the GRID in real-time. The AR system is enlarged to occupy an entire room by covering each wall with track-able markers which can augment the space with a digital model of a maze. The large scale of the installation allows a greater understanding of how Augmented Reality can affect us an architectural level and change the way we inhabit and perceive the built environment. Circulation through the GRID is governed by the virtual maze which is experienced through the screen of an iPhone. The way people inhabit and navigate through the physical space is based on the defined route of the digital GRID. This grid provides a new spatial proposition for the physical space which ultimately creates new forms of engagement and activity in the space. The prototype was developed for ios using Vuforia Augmented Reality SDK.